QFeed

Bringing GAS to Korea with a Cultural Twist

How might we redefine social apps to fit the unique ways Korean teens build friendships?

Timeline

May - August. 2023

Timeline

May - August. 2023

Timeline

May - August. 2023

Team

Anna E Kim (Designer)

Elijah Storm (Software Engineer)

Myeong Kim (Software Engineer)

Ham Lee (Software Engineer)

Yeaju Choi (Software Engineer)

Cheala Hwang (PM)

Team

Anna E Kim (Designer)

Elijah Storm (Software Engineer)

Myeong Kim (Software Engineer)

Ham Lee (Software Engineer)

Yeaju Choi (Software Engineer)

Cheala Hwang (PM)

Team

Anna E Kim (Designer)

Elijah Storm (Software Engineer)

Myeong Kim (Software Engineer)

Ham Lee (Software Engineer)

Yeaju Choi (Software Engineer)

Cheala Hwang (PM)

Tools

Figma, Photoshop, Illustrator, After Effects

Tools

Figma, Photoshop, Illustrator, After Effects

Tools

Figma, Photoshop, Illustrator, After Effects

QFeed is inspired by the popular U.S. app, GAS, which allows teenagers to connect anonymously through polls and questions. Recognizing cultural differences, QFeed adapts the GAS concept to better suit Korean teens' social behaviors, particularly their tendency to form friendships outside of school.

Problem Statement

Existing anonymous social apps like HYPE restrict interactions to classmates, overlooking significant friendships that Korean teens form in after-school groups, such as academies or church. Additionally, the hint system fails to account for the limitations of Korean language initials, making it ineffective in generating meaningful interactions.

User Research Approach

From June 7 to June 14, 2023, I conducted interviews with 5 users, including 3 HYPE app users and 2 Instagram/Facebook users. The interviews explored their experiences with anonymous SNS apps, daily routines, and the groups where they felt the strongest sense of belonging.

15 years old

15 years old

HYPE user

HYPE user

it's difficult to know who voted with just initials as a hint.

it's difficult to know who voted

with just initials as a hint.

it's difficult to know who voted with just initials as a hint.

15 years old

15 years old

HYPE user

HYPE user

it gets a bit boring having to answer only the given questions.

it gets a bit boring having to answer

only the given questions.

it gets a bit boring having to answer only the given questions.

17 years old

17 years old

Instagram user

Instagram user

I'm closer to friends from the academy than school friends.

I'm closer to friends from the

academy than school friends.

I'm closer to friends from the academy than school friends.

17 years old

17 years old

Instagram user

Instagram user

I'm not that close to a friend, so I can't send a direct message.

I'm not that close to a friend,

so I can't send a direct message.

I'm not that close to a friend, so I can't send a direct message.

Key Insights

Out-of-School Socialization

Many Korean teens reported closer friendships with peers from after-school academies than with classmates.

Language Limitation

The current hint system in HYPE, which uses Korean initials, made it challenging for users to identify who voted for them, as many Korean names share similar initials.

Hesitation in Direct Messaging

Teens expressed difficulty initiating conversations on Instagram, especially with people they’re interested in, making it hard to connect in a meaningful way.

Key Features & Localization Strategy

To address these user insights, I designed QFeed with features tailored to Korean teens' social landscape.

Expanded Social Circles

QFeed allows users to connect not only with classmates but also with friends from academies, church groups, and other after-school activities, aligning with how Korean teens socialize.

Refined Hint System

QFeed introduces a more contextualized hint feature that addresses the ambiguity caused by similar initials in Korean names, making it easier for users to engage without confusion.

Flexible Polling Options

Users can create and respond to polls that feel relevant to their interests and friendships, keeping interactions dynamic and engaging.

Official Q : Questions provided by Q-FEED | 1 set of 10 questions | Recharged every 3 hours

Personal Q : Questions created by the user | 2 questions provided initially | 2 more recharged every 24 hours

User Flow

The structure is designed to guide users through various fortune categories seamlessly:

  1. Choose a Fortune Type

Users select a fortune category, such as love or career.

  1. Draw Three Cards

Users explore their past, present, and future fortunes within the selected category.

  1. Interact and Discover

By clicking on a card, users enter a 3D space filled with symbols, allowing for a deep, interactive fortune-telling experience.

Wireframes

I created low-fidelity wireframes to iterate on key screens, including the feed, poll creation, and hint system. These wireframes helped define the overall user journey and establish layout priorities.

Low Fidelity 1

Low Fidelity 1

Wire Frame

Wire Frame

Design System

To ensure consistency, I developed a design system with a primary color palette, typography, and iconography specifically chosen to appeal to a teenage audience.

Logo

Logo

Name

Name

QFEED combines "Question" and "Feed" to represent the basis of anonymous communication, while also phonetically pronounced as "큐피드 (Cupid)" in Korean, symbolizing a mediator for conveying the emotions of teenagers.

Typeface

Typeface

Pretendard Bold, Regular

프리텐다드 볼드, 레귤러

Pretendard Bold, Regular

프리텐다드 볼드, 레귤러

Pretendard Bold, Regular

프리텐다드 볼드, 레귤러

Icon

Icon

Color Palette

Color Palette

Primary

Primary

Primary

EEF619

EEF619

EEF619

FE98CA

FE98CA

FE98CA

FF812F

FF812F

FF812F

FF5B5B

FF5B5B

FF5B5B

0167F7

0167F7

0167F7

28D3A7

28D3A7

28D3A7

Font / Icon / Background

Font / Icon / Background

131313

131313

131313

484848

484848

484848

757575

757575

757575

BDBDBD

BDBDBD

BDBDBD

D9D9D9

D9D9D9

D9D9D9

FFFFFF

FFFFFF

FFFFFF

Final Screens

The completed UI design of QFeed offers a clean, modern interface that emphasizes anonymity while making social interactions intuitive and enjoyable for teens. Key screens include:

Feed Page

where users can view polls and respond anonymously.

Poll Creation Page

where users can create and share polls with friends from various social groups.

Messaging and Hint Pages

allowing users to connect in a way that feels safe and private.

Official Q

Choose friends related to various questions
If the desired friend isn’t on the list, search directly

Scroll through and answer questions on the Personal Q feed posted by friends

First Place Indicator

After selecting an answer, you can see which response received the most votes

Question

Anonymously vote on questions without revealing who you are

Messeage

Messeage

Messeage

Guess who chose me by chatting with them

Guess who chose me by chatting with them

Guess who chose me by chatting with them

Question Hint

Question Hint

Question Hint

You can check the initials of the user who chose me up to three times

You can check the initials of the user who chose me up to three times

You can check the initials of the user who chose me up to three times

Heart Coin

Heart Coin

Heart Coin

Recharge coins to view hints and send additional messages

Recharge coins to view hints and send additional messages

Recharge coins to view hints and send additional messages

Results

Upon launching on Google Play, QFeed quickly attracted around 1,000 users. While the initial popularity confirmed the demand for such a platform, it also introduced challenges:

Server Instability

The unexpected influx of users led to server issues, underscoring the importance of scalable infrastructure.

Resource Limitations

Managing QFeed alongside full-time work became challenging, ultimately leading to the project’s closure.

Recognition

QFeed was showcased at the NE(O)RDINARY (2023 Korea Side Project Fair), where it won the popularity award in the app category, highlighting the strong interest and positive reception from the local community

Reflection

This project highlighted the importance of cultural adaptation, scalability, and proactive planning. Despite its end, QFeed served as a valuable learning experience in addressing user-specific needs and designing with cultural relevance in mind.

Messeage me on Linkedin or stalk my Insta

Other links

ANNALYTICAL DESIGN

© 2025 by Anna E KIm

Messeage me on Linkedin or stalk my Insta

Other links

ANNALYTICAL DESIGN

© 2025 by Anna E KIm

Messeage me on Linkedin or stalk my Insta

Other links

ANNALYTICAL DESIGN

© 2025 by Anna E KIm